Drill Camera Controls Series 3

Welcome back to the 3-part series on MOTI Mobile drill controls. In this article the Drill Effects will be reviewed and explained. Utilizing these features, viewing and tracking the motion in the play is improved by the use of on-field annotation.

To recap, the review of the drill controls are divided into 3 parts. Topics for the 3 parts are:

  1. Animation Controls and Overview – Part 1 introduced the main
    control panel, the animation controls and the menu/control-panel buttons.
  2. Zoom Controls and Camera Views Menu– Part 2 covered both the
    zoom controls and the camera view menu that help with viewing the drill in different ways.
  3. Drill Effects (this article) – Part 3 covers the drill effects
    that are available to help visualize the workings of the drill.

Review

The first article introduced layout of the drill controls in the panel and described the functionality of each of the buttons and controls. The content of the this article will be used as a basis of this article. Read the first article if these concepts are unfamiliar or a refresher is needed. READ MORE

Drill Camera Controls Series 2

Welcome back to the 3-part series on MOTI Mobile drill controls. In this
article the Zoom Controls and Camera View Menu
will be reviewed and explained. Utilizing these features, reviewing the
play from a multitude of angles and levels of detail is possible.

To recap, the review of the drill controls are divided into 3 parts. Topics
for the 3 parts are:

  1.  Animation Controls and Overview – Part 1 introduced the main
    control panel, the animation controls and the menu/control-panel buttons.
  2. Zoom Controls and Camera Views Menu (this article) – Part 2
    covers both the zoom controls and the camera view menu that help with
    viewing the drill in different ways.
  3.  Drill Effects – Part 3 will cover the drill effects that are
    available to help visualize the workings of the drill.

Review

The first article introduced layout of the drill controls in the panel and
described the functionality of each of the buttons and controls. The
content of the previous article will be used as a basis of this article.
Read the first article if these concepts are unfamiliar or a refresher is
needed. READ MORE

Drill Camera Controls

MOTI Mobile Camera Controls for Drills provides the user with dynamic options to review and study drills.  From tracking a player on the field to viewing a drill from overhead to actually being the player, the camera controls provide a multitude of options.

The review of the camera modes will be divided into 4 different parts.  Topics for the 4 parts are:

  1. Motion Controls and Overview (this article) – Part 1 will introduce the motion controls available to the user (finger-gestures and on-screen joysticks) and provide a high-level overview of each of the camera modes.
  2. Pivot-In-Place and Rotate-Around-Location – Part 2 covers two modes that provide a very flexible overview of a drill. As a note, Pivot-In-Place is the default mode when a drill starts.
  3. Follow-Player, Follow-Ball, Track-Player, and Track-Ball – Part 3 will explore the ‘follow’ and ‘tracking’ options. These modes facilitate focusing on specific player/ball in a complex drill.
  4. Top-Down Perspective – Part 4 reviews a viewing-mechanism of the field that will be very familiar with users that play some of the most popular real-time strategy games.

Motion Controls

The motion of the camera can be controlled by finger-gestures and by the on-screen joysticks.

Finger Gestures

Common finger gestures are used with the touchscreen.  The effect of the finger gestures will change based on the camera mode that is selected.  The individual effects will be outlined in the article that contains the camera mode.   The following terms in these articles will be used to describe motion on the touchscreen.  Currently, the finger gestures are: READ MORE

MOTI MOBILE Tip: Camera Controls for Drills – Part 4 of 4

Welcome back to the 4-part series on MOTI Mobile Camera Controls for Drills.  In this article the Top Down Perspective camera mode will be reviewed and explained.  This camera mode is very similar to popular real-time strategy games.

To recap, the review of the camera modes are divided into 4 parts.  Topics for the 4 parts are:

  • Overview – Part 1 introduced basic motion options (finger-gestures and on-screen joysticks) and provided a high-level overview of each of the camera modes.
  • Pivot-In-Place and Rotate-Around-Location– Part 2 was a detailed overview of two modes that provide a very flexible overview of the drill. As a note, Pivot-In-Place is the default mode when a drill starts.
  • Follow-Player, Follow-Ball, Track-Player and Track-Ball (this article) – Part 3 explored the ‘follow’ and ‘tracking’ options. These modes facilitate focusing on specific player/ball in a complex drill.
  • Top-Down Perspective (this article) – Part 4 will cover a viewing the field in a way that will be very familiar with players of some of the most popular real-time strategy games.

 Review

The first article introduced the mechanisms available to move the camera (section Motion Controls), the way to access the camera modes (section Camera Modes Menu) and a high-level overview of the camera modes (section Camera Modes).  The content of these sections will be used as a basis of this article.  Read the first article if these concepts are unfamiliar or a refresher is needed.

The second article reviewed the functionality and operation of the Pivot In Place and Rotate Around Location camera modes.  Read the second article if these concepts are unfamiliar or a refresher is needed.

The third article reviewed the functionality and operation of the Follow-Player, Follow-Ball, Track-Player and Track-Ball camera modes.  Read the third article if these concepts are unfamiliar or a refresher is needed.

Camera Modes Menu (shown as activated)

Pressing the Top Down Perspective (see below, yellow #1) button will immediately change the camera mode.  As a result, the camera will adjust the direction it is facing to be “north” (towards the end of the field) and will adjust itself to look down towards the field at a predefined angle.

Top Down Perspective

This camera mode allows the user look down at a constant angle and move around the field.  In addition to the default camera direction, the user is able to choose the direction the camera is facing.

Activating

Activating this mode is accomplished by selecting the Top Down Perspective icon from the Camera Modes Menu.  Once selected, the Camera Direction icon will appear on the right-hand side of the screen (see below, yellow #1).  This icon displays the current direction that the camera is facing.

In addition to displaying the current camera direction, the Camera Direction icon is an activation button for selecting different directions.  Once the Camera Direction button is pressed the Camera Direction Menu will appear. READ MORE

MOTI MOBILE Tip: Camera Controls for Drills – Part 3 of 4

Welcome back to the 4-part series on MOTI Mobile Camera Controls for Drills. In this article the Follow-Player / Follow-Ball and Track-Player / Track-Ball camera modes will be reviewed and
explained. These modes require that a player or ball on the field be chosen as the focus. Once the focus is selected, the app will
take over control of the camera (and it will react to the animation). See the section Tips, at the end of this article, for tips on
selecting players/balls and entering/leaving the camera modes described herein.

To recap, the review of the camera modes are divided into 4 parts. Topics for the 4 parts are:

1) Overview – Part 1 introduced basic motion options (finger-gestures and on-screen joysticks) and provided a high-level overview of each of the camera modes.

2) Pivot-In-Place and Rotate-Around-Location– Part 2 was
a detailed overview of two modes that provide a very flexible overview of the drill. As a note, Pivot-In-Place is the default mode when a drill starts.

3) Follow-Player, Follow-Ball, Track-Player and Track-Ball (this article) – Part 3 will explore the ‘follow’ and ‘tracking’ options. These modes facilitate focusing on specific player/ball in a complex drill.

4) Top-Down Perspective – Part 4 covers a viewing of the field
that will be very familiar with players of some of the most popular
real-time strategy games.

Review

The first article introduced the mechanisms available to move the camera (section Motion Controls), the way to access the camera
modes (section Camera Modes Menu) and a high-level
overview of the camera modes (section Camera Modes). The
content of these sections will be used as a basis of this article. Read the first article if these concepts are unfamiliar or a refresher is needed.

The second article reviewed the functionality and operation of the Pivot In Place and Rotate Around Location
camera modes. Read the second article if these concepts are unfamiliar or a refresher is needed.

Camera Modes Menu
(shown as activated)

Follow-Player / Follow-Ball (see below, yellow #1) and Track-Player / Track-Ball (see below, yellow #2) are highlighted below.

 

Follow-Player / Follow-Ball

 

This camera mode allows the user to follow a player or ball as it moves around the screen, essentially becoming said player or ball.

Activating

Activating this mode is accomplished by selecting theFollow-Player / Follow-Ball icon from the Camera Modes Menu. Once selected, a second menu will appear where the user will choose either the Player icon (see below, yellow #1) or Ball icon (see below, yellow #2) in order to follow a player or ball, respectively.

Once the Player icon or Ball icon is selected, an
instruction bar will appear near the top of the screen with a message and a “Cancel” button (see below). Pressing the “Cancel” button will cancel changing the mode of the camera and revert to the previous mode.

 

Instruction Bar

The instruction bar will show one of two messages: “Select a player to
follow…” or “Select a ball to follow…”. The message is
prompting the user to single touch a player or ball on the field (see image below with touch-point) that will become the focus of the camera. As a note, the following pictures represent selecting a player to follow, but the sequence for selecting a ball is identical.

Camera Change

Once the focus has been selected, the camera will jump to a
location that represents the “view” of the player or ball (note that the
“view” from a ball’s perspective can be visually jarring). Additionally,
the Follow-Player / Follow-Ball icon on the menu button will
indicate that the mode is active.

Motion Controls

There are no motion controls available to the user in this camera mode. The camera will adjust its own position based on the animation being played.

Track-Player / Track -Ball

This camera mode allows the user to track a player or ball as it moves
around the screen.

Activating

Activating this mode is accomplished by selecting theTrack-Player/ Track -Ball icon from the Camera Modes Menu. Once selected, a second menu will appear where the user will choose either the Player icon (see below, yellow #1) or Ball icon (see below, yellow #2) in order to follow a player or ball, respectively.

Once the Player icon or Ball icon is selected, an
instruction bar will appear near the top of the screen with a message and a “Cancel” button (see below). Pressing the “Cancel” button will cancel changing the mode of the camera and revert to the previous mode.

Instruction Bar

The instruction bar will show one of two messages: “Select a player to
track…” or “Select a ball to track …”. The message is prompting
the user to single touch a player or ball on the field (see image below
with touch-point) that will become the focus of the camera. As a
note, the following pictures represent selecting a player to track, but the sequence for selecting a ball is identical.

Camera Change

Once the focus has been selected, the camera will adjust its view
to put the focus in the center of the screen, but will stay in the
same location. Additionally, the Track-Player / Track -Ball icon
on the menu button will indicate that the mode is active.

Motion Controls

There are no motion controls available to the user in this camera mode. The camera will adjust its own rotation to follow the focus at all
times.

Tips

Depending on where the camera is located while entering the modes outlined
in this article, selecting the desired player or ball can be challenging.
Additionally, when done with these modes (or selecting a different player
or ball), especially in the case of Follow-Player and Follow-Ball, the camera can be left in an undesirable location.
The following are some tips for making these camera modes as useful as
possible.

 

  • Take advantage of the previous mode while selecting
    – When changing to any camera mode, the previous camera mode is active
    until a new mode is successfully activated. In the case of the Follow and Track modes, until a focus is
    successfully chosen, the motion controls of the previous mode will
    still be active and working. So, the best modes to be in before
    entering the Follow or Track modes are the Pivot-In-Place and the Rotate-Around-Location. Using
    this technique will give the most flexibility when selecting a focus.
  • Use the Camera Zoom to see more or larger selections –
    The Camera Zoom setting is available and active during all
    camera modes. Camera Zoom is accessed through the controls at
    the bottom of the screen (outlined in a blue rectangle, below).
  • READ MORE

    MOTI Mobile Tip: Camera Controls for Drills – Part 2 of 4

    Welcome back to the 4-part series on MOTI Mobile Camera Controls for Drills.  In this article the Pivot-In-Place and Rotate-Around-Location camera modes will be reviewed and explained. Utilizing these modes, a complete view of the field and play is possible.

    To recap, the review of the camera modes is divided into 4 different parts.  Topics for the 4 parts are:

  • Overview – Part 1 will introduce basic motion options (finger-gestures and on-screen joysticks) and provide a high-level overview of each of the camera modes.
  • Pivot-In-Place and Rotate-Around-Location (this article)– Part 2 is a detailed overview of two modes that provide a very flexible overview of the drill. As a note, Pivot-In-Place is the default mode when a drill starts.
  • Follow-Player, Follow-Ball, Track-Player and Track-Ball – Part 3 will explore the ‘follow’ and ‘tracking’ options. These modes facilitate focusing on specific player/ball in a complex drill.
  • Top-Down Perspective – Part 4 covers a viewing of the field that will be very familiar with players of some of the most popular real-time strategy games.
  • READ MORE

    MOTI MOBILE Tip: Camera Controls for Drills

    Christopher Ebbert is the author of the MOTI Mobile App, this is the article discusses existing and new features available in the next release.

    MOTI Mobile Tip: Camera Controls for Drills – Part 1 of 4

    MOTI Mobile Camera Controls for Drills provides the user dynamic options to review and study drills.  From tracking a player on the field to viewing a drill from overhead to actually being the player, the camera controls provide a multitude of options.

    The review of the camera modes will be divided into 4 different parts.  Topics for the 4 parts are:

    1. Motion Controls and Overview (this article) – Part 1 will introduce the motion controls available to the user (finger-gestures and on-screen joysticks) and provide a high-level overview of each of the camera modes.
    2. Pivot-In-Place and Rotate-Around-Location – Part 2 covers two modes that provide a very flexible overview of a drill. As a note, Pivot-In-Place is the default mode when a drill starts.
    3. Follow-Player, Follow-Ball, Track-Player and Track-Ball – Part 3 will explore the ‘follow’ and ‘tracking’ options. These modes facilitate focusing on specific player/ball in a complex drill.
    4. Top-Down Perspective – Part 4 reviews a viewing-mechanism of the field that will be very familiar with user that play some of the most popular real-time strategy games.

    Motion Controls

    The motion of the camera can be controlled by finger-gestures and by the on-screen joysticks.

    Finger Gestures

    Common finger gestures are used with the touchscreen.  The effect of the finger gestures will change based on the camera mode that is selected.  The individual effects will be outlined in the article that contains the camera mode.   The following terms in these articles will be used to describe motion on the touchscreen.  Currently, the finger gestures are:

    Slide left/right

    Single press and hold on the touchscreen then sliding the finger right and left.

    Slide up/down

    Single press and hold on the touchscreen then sliding the finger up and down. READ MORE